![]() ![]() Those that were able to play, were met with other game breaking bugs like the Act I boss becoming invulnerable, remaining invulnerable and not allowing you to ever defeat him to progress. ![]() Players were having characters deleted, inventories wiped and had their gear vanish. The uglier side of Wolcen’s launch had to do with just about everything else. A smaller studio may not have the manpower to fix this issue quickly, and it may not make sense to sink resources into servers when you don’t even know if there will be a player base to cover the costs. Even then, seemingly at random I just wouldn’t be able to log in. I really wasn’t able to play until five days later. ![]() Add a few more days onto that, and that was my experience with Wolcen. I remember bringing my copy home, installing, and struggling to log in for the next two days. This famously happened when Diablo III was released back in 2012. It’s not that uncommon for an online game to be released and to underestimate server capacity. Unfortunately, I largely am disappointed with what I’ve experienced thus far. I felt that Wolcen currently had some issues, but was hopeful to what the full release would look like. I don’t want to go into that aspect much here because I didn’t donate to the campaign, and largely stayed away from Umbra/Wolcen until this past November when I reviewed what was currently released (Act I without endgame essentially). If you follow the link, you will see quite a different game than we received. The past week has been quite the ride in the action-RPG world where Wolcen: Lords of Mayhem has finally been released after first being revealed on Kickstarter on May 14th, 2015. ![]()
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